Quartermaster General: 1914 is a new, fast game in the Quartermaster General series. EIt is designed by Ian Brody, and pits the Central Powers against the Entente Powers. This card-driven war game reflects the military, economic and political intrigues of the era.
In Quartermaster General: 1914, each power has its own unique deck of cards, with its own forces and strategies. This provides strong replayability as you try playing the different powers. Each card has two different uses. One when played and another when prepared. On their turns, players have the opportunity to play and prepare a card. They can also spend cards to recruit more troops. Or use cards to wear down their opponents.
The deck of each power represents that player's resources. The very fast “digging” of the deck in the original game can result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 . But if the game fails, you may have a hard road ahead. The game ends after 17 rounds of play, or earlier if one side has a sufficiently strong lead.
The Quartermaster General: 1914 is a must for all fans of the Quartermaster General series. But also for anyone looking for an accessible grand-strategy game for the “Great War”.









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