Normandy ’44 is a regimental-level game for the Normandy landings on June 6. Kand for the battles that raged in Normandy for the next 21 days. During this critical period the Germans had their one chance to repulse the Allied invasion. And this before the superiority of Allied manpower and materiel made the outcome certain. During this period, the US 1st Army fought across the Cotentin Peninsula and seized the important port of Cherbourg. On the other hand, British forces faced most of the German panzer divisions near Caen.
Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades, although most armored units are represented as battalions.
The game uses a simplified Ardennes ’44 system: Movement, combat and reserve movement. All non-armored battalion units are rated for troop quality. On the other hand, all armored units have an armored rating. In each battle these ratings are used to provide shifts for either the attacker or the defender. Other significant shifts are provided by airpower, naval support, artillery and/or Tiger tanks.










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