More trade flows between the factions with their brand-new ships sailing the rivers. A new large building, the shipyard, upgrades your shipping or your range and produces ships with twenty expansions to the factions' ship.
Exporting factions will receive VP and resources depending on the building to which they deliver. Factions that import and receive an opponent's ship will gain power. Ships will dig and build on adjacent hexes, so watch out! Ships can also be consumed and form new dwellings. The actions of moving ships and dwellings add a new tactical movement element to Terra Mystica's already deep strategy, while maintaining perfect information.
Factions must also adapt to a whole new set of 12 round scoring tiles, four new ship-related favor tiles, three new bonus tiles, three additional power actions, city tiles and two maps: Loon Lakes and Fjords. The maps and most of the round scoring can also be used with the base game, if you wish.
Attention: Requires the base game to play.










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