You are one of the dream sheep, the sheep people count to drift off to the land of dreams! Each time you jump the fence, you help your person fall asleep more easily. But the Nightmares that haunt those dreams threaten a rude awakening…
In each round of Sheepy Time, you play one of the two cards in your hand to move around the circle, potentially triggering nice effects. You also, of course, jump the fence each time you complete a lap to be in position to score more points. When you fill your hand, however, if you draw a Nightmare card, you must activate the Nightmare. If it crosses your path, your person may be frightened and wake up, which means you won't score points that round. How far will you dare to push your Zzzs to prove that you are the dreamiest sheep of all!










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