D-Day at Peleliu – Solo Wargame by Decision Games
The D-Day at Peleliu is a solo wargame by Decision Games, designed by John H. Butterfield. It brings to your table the American landing at Peleliu in September 1944, on the Pacific front during World War II. You take command of the American forces and organize their advance against a Japanese defense controlled by the game itself.
The mission begins on the beaches, where the Marines must survive the landing and move towards the airfield. Hidden enemy positions and overlapping fields of fire create a battlefield full of tough decisions. Every move requires planning, as the proper use of terrain and weapons affects the course of the operation.
The combat system operates without dice. The event cards guide the progression of the action, introducing unpredictable situations and historical details. The uncertainty about the enemy's layout forces you to adapt your tactics rather than follow a plan. Naval and air support, flamethrowers, Japanese tanks, and underground routes capture aspects of the conflicts in the Pacific.
The D-Day at Peleliu includes three scenarios with different operational focuses. The September 15, 1944 focuses on the initial landing and the capture of the airfield. The Peleliu Assault expands the action over the first two days of the operation. In Bloody Nose Ridge, the confrontation shifts later in the campaign to the fortified mountain positions of Umurbrogol.
With a hexagonal map, military units on cardboard tiles, and 55 event cards, this historical wargame emphasizes command, target selection, and coordination of attacks. It is aimed at players seeking challenging strategic board games and engagement with a military simulation system. If you are interested in solitaire wargames and historical battles of World War II, discover the D-Day at Peleliu on Meeple Planet and test your decisions in a complex operation where planning plays a crucial role.
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