Shipyard (2nd Edition)
We are in the 19th century. Maritime transport is becoming increasingly important. Both companies and naval powers demand ever newer ships. Try to take on the role of their builders. Hire employees, buy accessories, gain favor from evaluation committees. Don't forget to rent a canal and raise anchor.
Players take turns, starting with a randomly chosen player and proceeding around the table clockwise. On their turn, they will choose one of the available actions from the action board. The action will give the player something they need to help build their ships. On the player's next turn, they will move that action card in front of all the others and choose a different action.
If a player completes a ship on their turn (ships consist of small cards depicting bow, stern and (preferably many) middle pieces with various options to add equipment or crew), they take it for a cruise on a canal, during which they can earn points for speed, crew, equipment or safety.
As players take their turns, the order of action cards will advance around the action track. When the lead action card reaches the starting space again, the countdown marker moves one space down and the game continues.
The game ends when the countdown marker reaches the finish space. (It may also end earlier if the players run out of Ship Cards.) Bonus points are earned for government contracts and the player with the most points wins.
The game lasts about 30 minutes per player.
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