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Dawn of Madness (Core Game)

The Dawn of Madness is a cooperative psychological horror board game for 1–4 players, with an evolving campaign, critical choices, and multiple endings.

€139,99

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Dawn of Madness – Psychological Horror Board Game

The Dawn of Madness is a narrative, cooperative board game of psychological horror for 1–4 players, designed for those seeking a deep survival campaign. It takes place in the same dark universe as Deep Madness, but is a fully standalone game and does not require the base Deep Madness.

In Dawn of Madness, each player takes on a Wanderer, a wanderer trapped in a distorted landscape filled with nightmares, lost memories, and terrifying versions of their past. To survive, you must cooperate, connect your consciousnesses, and discover what led you to this world of madness.

Narrative horror board game with critical choices

The story unfolds in multiple chapters, with each choice and the order in which it is made affecting the plot, encounters, and the final outcome. Collect Story Points, Memories, and Coda Cards, enhance your abilities, and unlock different paths. The multiple endings and personal stories of the characters offer high replayability, as no campaign unfolds exactly the same way.

Mini-bosses, Distortions, and Malformations appear in different combinations, altering the flow and creating new threats in each round. In the epic finale, the decisions and Story Points determine which relentless final opponent will be born.

The Dawn of Madness combines cooperative gameplay, action points, dice rolling, hand management, storytelling, role playing, and variable player powers. The cinematic atmosphere is reminiscent of Silent Hill, Alan Wake, and The Evil Within, creating a demanding survival horror board game with intense narrative.


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Weight7,5 kg
Dimensions35 × 35 × 26 cm
Number of Players

,

Game Duration

Availability

Age

Publisher

Diemension Games

Features

Age 16+
Publisher Diemension Games
Players 1–4
Duration 90–120 minutes per session
Category Cooperative, narrative, campaign game
Mechanics Action Points, Cooperative Gameplay, Dice Rolling, Hand Management, Role Playing, Storytelling, Variable Player Powers
Theme Psychological horror, survival, madness
Language English
Language dependency Very high

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