Sand
People refer to this vast place only as the desert, since no one remembers what was here before. The golden age of humanity passed long ago. Now there is only sand and the only hope lies in moisture.
The travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the rocks of Seaclaw. The half-ruined ancient cities host the last human communities struggling to survive by searching for whatever green remains standing. These desert travelers carry goods on the backs of their caterpillars. Although their sole aim is to make as much money as they can, at the same time — whether more or less intentionally — they help life return to the desert by transporting small plants from the cities' artificial greenhouses to the most remote corners of this ocean of sand.
Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main pick-up-and-deliver mechanism that can be enjoyed solo or in groups of up to four players in games lasting approximately 120 minutes. Players must collect as much gold as possible after six rounds (five in a four-player game) to win.
In Sand, players step into the shoes of those fearless desert travelers who travel the board's paths and visit the various towns. They collect goods to deliver elsewhere and thereby earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, if cared for, will grow and help players complete their tasks more efficiently. Along the way useful companions will join them and missions will be assigned that, if completed, will yield good rewards at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desert place…
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