As war rages, new factions are interested in Woodland's resources. The Riverfolk Company sends trading ships up and down the rivers. The Lizard Cult makes a new effort to proselytize. The Grand Duchy digs tunnels to seize new territory and the Corvid Conspiracy tries to claim illicit profits from the foolish. What are these new factions? And what do they have in store for Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game that expands the core game to include the first 4 expansion factions!
See what you'll find inside this book:
- 10 new playbooks that expand the types of scoundrels you can play. They include pirates, raiders, scholars, heretics, ragamuffins and many more.
- 4 new expansion factions: The Riverfolk Company, Lizard Cult, Grand Duchy and Corvid Conspiracy. You can add them to any campaign.
- Dozens of expanded moves and tags. Including weapon skills, villainous feats, natures. Also moves, connections, equipment tags and prebuilt equipment.
- Faction turn mechanics that bring the setting to life, as factions build structures and plan mischief across the Woodland.
- 2 new clearings – Heartwood and Sundew Bend – that focus on adventures concerning the expansion's new factions and their conflicts.
Attention: Requires the corebook to play.










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