In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must search the city for new recruits. They move on a secret map, trying to visit locations that match one of the three randomly drawn trait cards. They can also use their four Immortals to protect locations from being revealed.
All the other players control the rogue agents who must try to stop Mind MGMT before it’s too late! They ask questions of the recruiter and deduce their location from the answers they receive. The rogue agents can use “mental notes” dry-erase pens to track all the information they’re given.
Mind MGMT wins either by recruiting twelve new recruits or by surviving sixteen rounds. The rogue agents can only win by capturing Mind MGMT. They do this when they believe they are on the same space as Mind MGMT.
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