In the 16th century, Russia began to expand eastward to develop the vast territories of Siberia. This phase of history is closely associated with the name “Stroganov”.
In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the expanse of Siberia. They will travel to Siberia in the spring, summer and autumn before returning home each winter. After four years (rounds), the player who made the best use of their actions and accumulated the most victory points wins.
Each year, players must move east across the landscape. They can spend horses if they want to travel further. Once they move, they can take a basic action, such as trading or collecting furs or coins. Finally, they can take more advanced actions, such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting shelter or buying a field. All these actions – combined with exploration and storytelling along the way – yield players victory points at the end of the game.
Each winter, the players return to their homeland, to Tyumen, to prepare for the new year.
After four years, the game ends, and then players score victory points based on whether they have collected the correct landscape tiles, whether they have fulfilled the Tsar's wishes, whether they have built hunting lodges, whether they have collected furs and many other things.










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