Nucleum
When Elsa von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, the world considered it a trick. She used the recently isolated element Uranium to heat a vessel of water and used the resulting steam to power a machine that kept the Uranium active through a process she called “atomization”. Her device, the Nucleum, inaugurated a new era of energy and prosperity for the decades to come. Saxony was transformed from a small regional power into a center of European science and engineering. Now, a generation later, factories still thirst for more energy, requiring larger and more Nucleum to be built, more uranium to be imported from the neighboring land of Bohemia, and railways and electric lines to be constructed across the country to carry the tamed power of atoms to Saxony's major cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to lead this new industrial revolution.
Nucleum is a board game in which players take on the roles of industrialists who try to succeed during the economic and technological boom of 19th-century Saxony, which is powered by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts and achieving milestones (random end-game objectives). Each player also acquires unique asymmetric technologies, which grant them special powers when unlocked. The game is continuous, players take turns one after the other without rounds or phases.
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