Discworld: Adventures in Ankh-Morpork – RPG Core Rulebook
The Discworld: Adventures in Ankh-Morpork RPG Core Rulebook takes you to the unique world of Terry Pratchett through the officially licensed Discworld tabletop roleplaying game by Modiphius Entertainment. Explore Ankh-Morpork, a city full of Guilds, wizards, strange inhabitants, bureaucracy, and that special humor that made Discworld one of the most beloved fantasy series.
At the heart of the Discworld RPG is the Narrativium system, a rules system specifically created for the Adventures in Ankh-Morpork. It uses a standard polyhedral dice set from d4 to d20 and emphasizes storytelling, characters, and creativity, keeping the rules fast and flexible.
The Discworld Adventures in Ankh-Morpork Core Rulebook includes complete character creation rules and detailed instructions for the Game Master, along with five ready-made characters from the Thieves’ Guild. Players can explore iconic areas and organizations of Ankh-Morpork, such as the Unseen University, The Shades, Sator Square, the Guilds, and the Patrician’s Palace.
The pages also feature familiar personalities from Discworld, such as Rincewind, Commander Vimes, Lord Havelock Vetinari, Mustrum Ridcully, and The Librarian, while including an NPC generator for creating new inhabitants of the city.
The book concludes with Bad Eggs in the Big City, an introductory adventure of about 50 pages that allows the group to start playing immediately.
With 295 full-color pages, the Discworld RPG Core Rulebook serves as the central foundation for creating your own stories in the world of Terry Pratchett and is a particularly interesting choice for fans of tabletop RPGs, fantasy roleplaying games, and Discworld.
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