The boundaries between worlds have grown dangerously thin. Dark forces operate in the shadows and unleash unspeakable horrors. Strange events are being discovered throughout the city of Arkham, Massachusetts. Behind it all, of course, an Ancient One is manipulating everything . It's time to revisit what started it all…
The box includes everything you need to start your campaigns in Arkham. An updated organization system and a range of quality-of-life improvements. Including several cards and components for up to three additional players who will join you in your effort against the Myth.
What's changed?
– More players (up to 4) than the core set.
– Second copies of all 96 player cards for deckbuilding purposes and 13 additional player cards for deckbuilding, which had previously been released in expansions, in 2 copies each (scenario cards remain the same)
– A draw bag (“Chaos Bag”) for the chaos tokens
– New organization (which means that it’s much easier to find specific cards than before)
– Additional quality-of-life improvements have been made, such as new numbered resource and clue/threat tokens and even a lead investigator token
– Revised rulebook “Learn to Play” for an easier start.
– Some cards with new designs.
In the game, you and your friend (or up to three in this revised edition) become characters in the quiet New England town of Arkham. You have your talents, certainly, but you also have your flaws. Maybe you've delved a little too deeply into the writings of the Necronomicon and its words continue to haunt you. Maybe you feel compelled to cover up every sign of eldritch evil, hindering your own investigations in order to protect the peaceful trust of the wider populace. Maybe you are marked by your encounters with a macabre cult.









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