Players embody the detectives in Tales of Evil and explore an abandoned house. This is represented by an evolving board whose layout will change from game to game.
The story in the book “ The Mystery of the Puppeteer” presents the choices players have in the form of numbered paragraphs. Tales of Evil is also a “against the clock” game. In other words, events that cause panic and terror will accelerate the end of the game. Additionally, during the game, players will occasionally face timed challenges.
Choose a scenario and try to reach your goals but be careful, each of your decisions will affect the course of events and your time is running out…
You are the actors of the story and the only ones responsible for your fate. Good luck !
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